The "rammed" player gains enough speed to fly through the wall and pop out at the other base. People have done this in Team CTF games when teamkilling was disabled by "ramming" another teammate through the wall with a high-speed land vehicle, like a Ghost or a Warthog. Because this map is arranged in a circle, with the two bases next to each other (albeit with a wall in between), if a player passed through the wall, they would end up inside opposing team's base. One common and well-known example the common definition is on the Multiplayer map Danger Canyon on Halo: Combat Evolved.
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